Events & Programs
STEAM Power 2020
STEAM Power features a choice of two, 2-hour, skill-based workshops, a stimulating keynote with lunch, as well as snacks throughout the day. These workshops are designed especially for educators addressing a broad spectrum of STEAM learning, highlighting key topics from each organization’s specific areas of expertise, taught by each organization’s staff and professional educators.
STEAM Power 2020
February 8, 2020 | 8:30 a.m. – 4:30 p.m.
The cost to attend STEAM Power is $55, and includes a light breakfast, lunch and snacks. Seven Washington state STEM clock hours are available. Please call (206) 443-2925 for more information about the event.
Registration will be opening soon.
Life Saving, by Design at the Bill & Melinda Gates Foundation Discovery Center
Explore real-world examples of how individuals are merging engineering and artistry to improve lives globally. Discover how combining design and science can solve global challenges, and create your own collaborative project serving as engineer and designer. Come up with your own solutions to realistic global development scenarios, and learn about challenges of vaccine delivery and sanitation. You will leave with a project you can launch with your students.
Bringing Scientific Illustration to Life at Pacific Science Center
Spark your students’ creativity and curiosity with the combination of STEM, theater, and art. Using Curio Classroom techniques and tools, students become artists, scientists, and storytellers using their hand-drawn art to discover hidden layers and watch it come to life as 3-dimensional works of art. Explore two pilot programs that are engaging students in astronomy explorations, and a lesson in animal anatomy through theatrical costume design.
Minecraft Education Edition: From Moving Your First Block to Teaching Your First Lesson at Museum of Pop Culture
Minecraft is the world’s most popular creative game. But did you know that people all over the world are using it to solve problems, explore design concepts, and learn about history and culture? The game’s Education Edition can be used as a powerful STEAM-powered tool for learning. In just two hours, you will learn the basics of the game, ways to use an open sandbox-style game to teach to your learning targets, and how to manage students’ use of the game in the classroom.
2020 Keynote Speaker
Dan Ayoub, General Manager, Mixed Reality Education, Microsoft
Mixed Reality, a rising engagement tool that pairs technology with design and creativity has the potential to transform how students experience learning. Dan Ayoub, with Microsoft Education will share some insights and best practices on how teachers can utilize mixed reality to support student learning.
- 8:30-8:45 a.m. – Registration and light breakfast at Pacific Science Center
- 8:45-9 a.m. – Welcome at Pacific Science Center
- 9:15-11:15 a.m. – Session 1
- 11:15-11:45 a.m. – Free exploration time at each institution; travel to Bill & Melinda Gates Foundation Discovery Center
- 12-1 p.m. – Lunch, followed by keynote presentation at the Bill & Melinda Gates Foundation Discovery Center
- 1:15-3:15 p.m. – Session 2
- 3:15-3:45 p.m. – Free exploration time at each institution; travel to MoPOP
- 4-4:30 p.m. – End of day survey, clock hour forms, and afternoon refreshments at MoPoP
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